SE450: Some advice: Where to put the code [15/16] Previous pageContentsNext page

The real world is full of redundancy and circular references. "Mutual
experience" and "common knowledge" are standard parts of human
experience, but are completely foreign to OO programming.  In OO
programming, you are trying to eliminate redundancy and circularity as
much as possible, since these are well-known sources of bugs and
maintainability issues.

So computer models don't do things the way people do.  Compare with
our discussion of the "Observer" pattern.

It is often better to let the one with the knowledge make the choice.

When the required knowledge for a decision is spread over two (or
more) objects, the art is to decide how these objects should interact.

In the case of cars and roads/lights: the car knows its brake distance
and max velocity, the road/light knows whether the brake distance
matters and what the "next" road/light is.

Since the road's behavior depends on its actual class, it make sense
to put the code that resolves the choice in the road, rather than the

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